The artist, author and video game designer Porpentine Charity Heartscape sends the visitors on a journey back in time to the early 1990s. For VOYAGE she has selected her game Armada which she released in 2013: a slime game accompanied by an excellent soundtrack. The players turn into beautiful slimebabes and search for a secret in the slime swamp. The clear radius of the gloomy and only superficially girlish game world of green, pink, and blue in pixelated graphics, the rudimentary interaction with other protagonists in the swamp, but above all the navigation via extremely reduced interfaces are a tribute to early computer games. The technically low-threshold games of Porpentine Charity Heartscape are based on the fact that reduced phrases evoke whole visual and emotional worlds. In contrast to current commercial and immersive games the plot is clear and the game soon releases the players back into their reality and thus into the outdoor pool.
About the artist
Porpentine Charity Heartscape is a writer and game designer. Her work includes xenofemme scifi/fantasy, cursed videogames, and globe-spanning sentient slime molds. She has exhibited at the Whitney Biennial (2017), Museum of Pop Culture in Seattle (2014-2015), and the National Gallery of Denmark (2016), and been commissioned by Vice and Rhizome to develope works. Porpentine Charity Heartscape lives in Oakland.