sound controlled video game
The video game by Sahej Rahal shortens the waiting time at the outdoor pool entrance and kiosk. Visitors can find Shrota at tropeztropez.de/shrota: in the game, they follow a horned biped on his way through a twilight, digital landscape. Shrota is Hindi and is translated as "listener". The players can manipulate the creature and its environment through words and sounds in the swimming pool. In this way, they influence the creature's path and the shape of the fictional world. Through interaction, the pool visitors become a higher power invisible to the creature. In our need for support and the search for something greater, we often feel at the mercy of a higher power. In Shrota, we take on this higher position ourselves as a group in the swimming pool. The game thus encourages users to reflect on their belief in fate.
About the artist
Sahej Rahal (*1988) lives and works in Mumbai, India. He describes himself as a storyteller: in this way, he interweaves facts and fiction that critically question the common narratives that shape our present. His world of myths manifests in the form of sculptures, performances, films, paintings, installations and AI programmes. Rahal draws from a variety of sources, from local legends to science fiction. Most recently, his works have been on display at the Hartware MedienKunstVerein in Dortmund, the House of Electronic Arts in Basel and the Vancouver Biennale.